Removed Allseeingeye button and code
The allseeingeye lua uses packet injection that takes a packet and changes it before sending it
My program doesn't have packet injection it mainly uses memory editing
Tried to make it work editing memory and it never worked
removed for now
Speed hack got a major overhaul
Player detection has been tested and works great the player it detects needs to render which can be a pain if running at 1800% speed so you still need to be careful but it works
Included a check box if you want to turn off player detection and a whitelist for names that will not be detected causing the throttle to activate and bring down to normal movement speed
Unchecking speed hack now sets speed back to normal movement speed
Dig hack now works
the entire code to do the hack had yet to be implemented fixed that added a delay input
also included the /dig option in the window the /dig option also has a delay input
Farm bot got some much needed fixes it does need some testing and I have testers. most likely going to release before the tests get done because testers are asleep.
.txt to navmesh transition when targeting a mob or running back to .txt loop has been tuned but not tested
dead mobs now show on entity scan
trying to pull claimed mobs the previous code looked at mob hp and if it was under 100% it ignored it but that was completely pointless if someone holding or skilling up enfeebling. The code has been changed from looking at hp to directly looking if the mob is claimed or not
if trusts pull aggro like val using an AoE before the mob never noticed and val would just slowly get killed then the mobs despawn. Now the farm bot looks at the entire party and if anyone pull aggro it'll target that mob
Process
i've added a process refresh button
Before if pol closed from a shutdown, logout, or crash, or you loaded the all in one before pol was loaded the pol process would not show in the process list
now if pol closes you can relaunch and just refresh the list and pol will show
meaning you no longer need to close and relaunch the all in one
FFXINAV.dll not working because missing files
this was an error that occurred when some users would try to open navmesh navigation and farm bot windows
found the missing files and they will be included in future updates
Updates coming soon:
I've been saying it for over a week now it's been a busy week
Clamming larger bucket support soon
Farm bot qol fixes and listening to testers
If anyone wants to be a tester get in contact with me!
Currently have 2 hard working testers and myself working out all the bugs and getting fixes out as soon as possible.
Have an idea you want to see added? Leave a comment here, youtube, email, discord get in contact with me !

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