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All-in-One Tool

Thursday, August 27, 2026

Roadmap for AIO

Green: DONE
Yellow: Easy Fix
Orange: Seems like a major pain to get finished
Red: Completely broken

Product key/Splash screen/Program icon: DONE
Modern/Classic GUI: DONE
All options on the main window: DONE

.txt navigation: DONE
navmesh navigation: DONE
chat monitor: DONE
OnEvent: DONE
Create Addon: Could have more options but for the most part DONE.
Addon list: DONE. Remember the folder destination needs to be your windower addon folder.
Script tool: DONE. Remember the folder destination needs to be your windower scripts folder.
Powerlevel: IDK should be DONE but no reported real world testing 
Claim Bot: DONE 
Dig Hack: DONE
Credits: DONE but could have more info.

Quest Bot: Working great. Need to get the community on board to get files uploaded so people can download and use. I imagine i'll have my work cut out for me testing uploads and making sure they actually work. Very happy. I say DONE but this window will never be completely done as I have to constantly monitor the uploads.


Skill bot: Works for the most part. Minor misspelling on the BRD tab. Valor Minne needs to be Valor Minuet. Easy fix then this window is DONE
--Song misspelling fix DONE

EntityScanner: Could have more options
--Added several new options. Happy with it now. DONE

Auto Synth: Working on it now. Don't like that the users needs to manually synth first then it just spams /lastsynth. Defeats the entire purpose of having the mats database.
--Could find no way to initiate the synth. I can load the mats but no easy code to actually start the synth. Now this window needs the windower addon crafter to operate. It isn't perfect, but it's closer to what I want.

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Clamming: Basics are in place. Not fully tested. Is missing pieces.

AutoHarvest: Needs some work. Opening doors now has a solution but still may not work properly. Dropping down holes(Giddeus) still needs work. As is until I want to take on that challenge.

AutoFisher: Needs to be real world tested, needs a few things fixed, could have more options.(Auto board Ferry has a fix but it has not been added yet)

Farm bot: Needs A LOT of work. Currently on the backburner. It's going to take serious critical thinking to get completely fixed.

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Map viewer: DOES NOT WORK- DO NOT USE. Issues getting the point to sync up with player position on the map. Click point to warp DOES NOT WORK AT ALL- Thows char to completely random places!!


In no rush to get this program completely polished. I try to upload updates at least once per month. Program will be actively developed for many years or until I get told I have to stop.

Prio1: AutoFisher, Clamming
Prio2: Farm Bot, AutoHarvest

Removed: Map viewer, Allseeingeye, Escutcheon window

Really the most difficult part about farm bot, harvest bot, clamming, and fish bot is that the testing takes a rather long time to fully confirm everything is working as intended.

I just don't see map viewer ever getting its proper fix. Removing it again from future releases.
Map viewer, Allseeingeye, Escutcheon window have all been removed from being too challenging to get properly working.

Escutcheon attempt

Fail
Been playing with the idea of writing a more advanced escutcheon window to upgrade and update the ancient windower .txt scripts I wrote

The escutcheon npc and the machine are both in Port jeuno
But I can't find the .lua for either in the port jeuno npc folder or any folder
Which leads me to believe the skillchain minigame is not included in the landsandboat build

Sad because I had big plans for the program
Not really any easy way to get the minigame to build the program besides building another shield on retail and i'm not really that invested

Weird that the npc does give dialog
I tried running scripts to complete everything but the npc still gives the dialog for not meeting the requirements
idk

I've got other things I can work on with the aio anyways but this would have been a nice addition.

Big Update for Quest Automation !!! You guys will like this!!


MAJOR UPGRADE !!!!

Community Hub for user submitted JSON automations for Missions, Quests, Really anything

Upload/Download
Users can now upload their automation files directly to the server
Any .txt the JSON makes use of instantly gets packed in the upload.

Download unpacks the .txt in the program folder
Downloading a file instantly puts it in the window for use along with downloading to the exe folder!!

As far as the server works.
Anyone can upload
Only the uploader or upbeat can delete uploads

MAJOR UPGRADE !!!!

Uploaded the updated exe
Just download the rar and extract and replace the couple of files the last download folder that came out earlier today
if you need both or just private or just retail whatever for you

KEY: T1kq9Ki1Qu6k5xYxInXy2q07f9sMr5FiwQ0tV9NBsdc

this is the release with the hub

Mission, Quest, Anything automation

Small error with the window I want to note first thing.
If you move a line up the numbers get mixed up where you could have 2 line 2s. This gets corrected if you save and open the file again. I found it annoying but not bad enough to fix just yet.

The window is pretty self-explanatory but I thought I would write a little post about how it works with examples.

You have a decent list of actions with inputs

You pick your action and once it is complete many it moves to the next line
Many actions allow you to select a line to go back to previous lines or skip upcoming lines to a future line

If you use notepad++ you can edit the JSON lines a little easier than the program window for things like copy paste or duplication of sections

Most annoying part I found was if you get loop back or loop forward and need the exact line # if you add or remove lines you need to remember to fix all the jump to line #s

Here is an example of one section of my pirates chart automation JSON

I may make a more advanced guide if it is needed but I think it should be pretty simple to write when you see one for most people.
Opening doors or talking to NPCs needs a .txt file just look at the example JSON then look at the .txt files it calls to get a good understanding of how it all works.

Some quests mission and activities will be much easier to automate than others.
I got a completely automated Pirates chart 
it boards the ferry it fishes until a set amount of marlin are caught it gets off the boat navigates to zaldon trades zaldon until you get a pirates chart then navigates to the ??? in valkrum then pops the 3 NMs and fights them
eventually i'll make it stop if a kris drops but if no kris it either goes back to zaldon if the char still has marlin or back on the ferry if not
once I got the hang of it making this file was not difficult at all.